2025 BrainLink Technology Exchange Forum · 1st Workshop

The Future of Spatial AI and Extended Reality

Technology, Humanity and Society

A three-day international workshop connecting researchers in XR, AI, HCI, cognitive science, computer vision, and interface design to discuss human-centered technology, collaborative research, and future directions for spatially intelligent immersive systems.

Date3rd Oct – 5th Oct, 2025
VenueOakwood Premier Incheon, Incheon
Participants33 Researchers & Students
2

Organizers

8

Featured Speakers

3

Workshop Days

5

Group Work Teams

Workshop Archive

An event website centered on the program, the invited talks, and the collaborative ideas that emerged across the three-day workshop.

Overview

Workshop Snapshot

BrainLink X-Lab Day brought together domestic and international researchers to explore how XR and AI can expand human capability, support cognition, and generate new forms of social and academic collaboration.

Event Information

Subject
The Future of Spatial AI and Extended Reality: Technology, Humanity and Society
Period
3rd Oct – 5th Oct, 2025
Venue
Asteria (37F), Oakwood Premier Incheon, Incheon
Format
Presentations, lightning talks, discussion-based sessions, and collaborative group work

Participant Composition

2Organizers
6International speakers
19Scholars
6Graduate students

Country Distribution

  • Korea24
  • USA5
  • Canada3
  • Japan1

Main Research and Discussion Topics

XR + AI for Human Capability

How immersive systems can overcome human limitations, enhance well-being, and support empathy-driven experiences.

Immersive Interfaces and Multi-sensory Design

Pre-queuing interaction, user-centered XR interfaces, thermal masking, and sensory expansion in HCI.

Psychology, Cognition, and Spatial Perception

The Proteus Effect, distance underestimation in VR, embodiment, and XR as a tool for cognitive science.

Generative AI and Virtual Humans

Conversational characters, memory-based agents, procedural generation, and ethics in human–AI interaction.

Spatial AI and 3D Reconstruction

NeRF, Gaussian Splatting, real-time scene capture, and future directions for spatially intelligent content.

Applied XR for Society

Healthcare, education, training, social presence, remote collaboration, and broader social impact.

Program

Session-wise Summary

The program combined keynote-style talks, discussion-based sessions, participant introductions, and collaborative ideation for follow-up research.

Day 1

Opening, Core Talks, and Interface Sessions

October 3, 2025

  • Opening Remarks & BrainLink Introduction — emphasis on in-depth discussion and personal exchange beyond large conference formats.
  • Designing Happiness with XR and AI — technology for capability augmentation, disability support, and empathy-centered experience.
  • Ubiquitous VR 3.0 for NewJam — next-generation immersive experiences and generative AI for metaverse content creation.
  • Lightning Talks & Introductions — participants shared affiliation, research field, and methods to build a networking baseline.
  • User Interfaces for XR — pre-queuing and predictive guidance in XR interaction.
  • Multisensory User Interfaces — thermal masking and sensory expansion through vibrotactile interaction.
  • Group Photo — closing moment for the first day before dinner.
Day 2

Cognition, Spatial Navigation, AI Characters, and Panel Discussion

October 4, 2025

  • Media Psychological Approach to Immersive Virtual Experiences — avatar appearance, behavior change, and therapeutic use cases.
  • Using Mixed Reality to Study Cues for Spatial Navigation — distance perception distortion and goal-directed action in VR.
  • The Coming XR Singularity — procedural generation, AI characters with emotion and memory, and AI avatar applications.
  • 3D Scene Reconstruction for Spatial AI — NeRF, Gaussian Splatting, and future real-time capture directions.
  • Wrap-up Discussion & Q&A — healthcare, training, remote social interaction, ethics, privacy, and interdisciplinary convergence.
Day 3

Collaborative Ideation, Presentations, and Closing Discussion

October 5, 2025

  • Discussion on Research Network Activation — strategies for sustaining collaboration after the workshop.
  • Group Discussion 1 & 2 — mixed domestic/international teams developed research idea abstracts.
  • Action Items for Collaborative Research — concrete next steps led by Jong-Il Park.
  • Closing Ceremony & Lunch — final reflections and hand-off to future programs.

Highlights

Session Highlights and Discussion Themes

Detailed notes from the workshop record were condensed into high-level summaries here. Select a card to open a richer description of the talk and discussion.

Session 1

Designing Happiness with XR and AI

Capability maps, liberation through technology, empathy simulation, and “more options for living.”

Session 1

Ubiquitous VR 3.0 for NewJam

VR 1.0 to VR 3.0, the Augmented World, generative AI as content catalyst, and asynchronous collaboration.

Session 2

User Interfaces for XR

Queuing vs. pre-queuing, predictive cues in complex tasks, and human-friendly guidance in AR/VR systems.

Session 2

Multisensory User Interfaces

Thermal masking, haptic-thermal illusions, and scalable multisensory displays for immersive environments.

Session 3

Psychological Experiences in VR

The Proteus Effect, avatar-driven behavior change, VR therapy, and ethical implications of immersive influence.

Session 3

Spatial Navigation in Mixed Reality

Distance underestimation, affordances, and why goal-directed action sharpens spatial perception in XR.

Session 4

The Coming XR Singularity

Procedural generation, emotionally aware AI avatars, and the shift from scripted NPCs to conversational companions.

Session 4

3D Scene Reconstruction for Spatial AI

NeRF, Gaussian Splatting, realistic scene generation, and real-time dynamic capture as a next frontier.

Session 5–6

Wrap-up Discussion, Group Work, and Research Seed Ideas

The final discussions emphasized healthcare and training as strong XR applications, social presence as a core value, generative AI as collaborator, and the need for interdisciplinary, human-centered research. Group teams proposed ideas around international XR collaboration, disaster-response XR, cognition-based VR training, wearable XR devices, and AI-supported collaboration.

People

Organizers, Speakers, and Featured Participants

This section highlights the organizers and invited speakers who shaped the workshop through talks, discussion, and collaborative exchange.

Organizers

Featured Speakers

Portrait of Kiyoshi Kiyokawa

Kiyoshi Kiyokawa

Professor · NAIST · Japan

Portrait of Woontack Woo

Woontack Woo

Professor · KAIST · Korea

Portrait of Steven Feiner

Steven Feiner

Professor · Columbia University · USA

Portrait of Jin Ryong Kim

Jin Ryong Kim

Assistant Professor · University of Texas at Dallas · USA

Portrait of Sun Joo Ahn

Sun Joo (Grace) Ahn

Professor · University of Georgia · USA

Portrait of Jeanine Stefanucci

Jeanine Stefanucci

Professor · University of Utah · USA

Portrait of Ken Perlin

Ken Perlin

Professor · New York University · USA

Portrait of Seungyong Lee

Seungyong Lee

Professor · POSTECH · Korea

Research Community

Alongside the organizers and invited speakers, the workshop convened scholars and graduate students across XR, HCI, AI, psychology, computer vision, and cognitive science, strengthening the foundation for sustained international exchange.

Photo Gallery

Group Photo

A shared group photo marked the close of the first day and captured the collaborative spirit of the workshop.

Group photo of BrainLink X-Lab Day participants
BrainLink X-Lab Day group photo.

Follow-up

Strategies for Sustaining the Network

The workshop concluded not only as a three-day gathering, but as the starting point for an ongoing international research network.